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一、装等相关
NEW RISE韩服版看这里,只发有别于韩服的内容






广告时间
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广告时间
二、转蛋相关
美服公告看这里
全文自行展开
Hello Milletians! How have you been enjoying your days?
I’m Mewlynne. Today I will shorten the pleasantries and get right to it. I want to share more details about Mabinogi and the upcoming New Rise update with you~!

I’ve spent this year reflecting on many attributes of my life, including our Fantasy Life, Mabinogi. Mabinogi is a game that builds upon wonders and inspires people, and it has been a personal motivation of mine for almost 18 years of my life. Listening to the beautiful tunes from the game’s OST and the many beloved BGM remixes empowers one to keep writing, keep drawing, keep fighting. Through years of storytelling and world building, Erinn is a home we’ve built together.
Major changes will be coming to Mabinogi soon. The New Rise update on November 13, 2025 introduces sweeping changes to combat, dungeons, and the ways you obtain power. This update centers on a complete overhaul of the combat and equipment systems. This will ultimately enhance the player experience, as the pacing will guide players through the game with a smoother focus on gradual growth in character and power.
As the numerous changes in New Rise will significantly overhaul the combat and gear progression experience, these changes can be summarized under the following keywords "Growth", "Opportunity, and “Resolve”. Keep reading to learn more about the source of this perspective from our Development Team!
Below is an outline of the many changes that will be implemented soon in Mabinogi. I’m sharing the content below as a broad overview. While new experiences, new adventures, and new rewards await, we are also carefully considering the value and accomplishments in Erinn that have provided “Resolve” to many fantasy lives.
- Dungeon and Dungeon Drop Improvements!
- Dungeon Revamps for Entry & Difficulty
- Improved Mechanics and Shorter Dungeon Runs
- Weekly Limits for Tech Duinn Removed
- Dungeon Passes Reorganized
- Rewards Updated and Improved
- Alby Shineseeker Dungeon Added
- Neartite + Neartite Rewards Added
- Subject Theta Removed
- Dungeon Guide Revamped
- Equipment, Equipment Upgrading, and More!
- Equipment Rarity Grades
- Equipment Inheritance to Allow Upgrade Transfers
- Equipment Disassembly
- Refined Armor Added
- New Nightbringer 1H Axe & Healing Wand Added
- Reforging Tools Simplified, Ranks Always at 1 & Attributes Always at 3
- Special Upgrade Improvements and Level 8 Increase
- Removal of Permanently Missable Spirit Weapon Ego Points
- Early Game Flow and Other Milletian Improvements!
- Adjustment of Milletian Stats, Including Removal of Age-Related Stat Gains
- Changing the Tutorial Quests to Better Educate New Milletians
- Milletians will be Less Vulnerable to Stun/Knockback
- Easing Chain Blade Skill Unlocks
- Arcana Swap Anywhere and AP Cost Reduction
- Dye Improvements
- Skill Menu Searching and Filtering
Of course, the details of all of these changes will be shared in greater detail with our patch update!
In recent years, Mabinogi has improved the game fundamentals to improve the overall game experience. Many of these changes have hovered around the scope of improving the early game experience, with auto-pathfinding, improved tutorial focuses and storyline progression, and easy clear/skip methods for certain game contents.
The changes that New Rise brings will further deliver fantasy life updates for all Milletians to enjoy, increasing the “Growth” and “Opportunity” in Mabinogi.
With further changes that make it easier for new Milletians to engage with the world, the keyword “Resolve” can guide our achievements freely. Erinn is open for the Milletian to focus on what they’d like, from weapons, to outfits, to pets, and combat and talents. Fantasy Life is always what you make of it, and we want those freedoms to come with lesser burdens and smoother rewards.
Mabinogi will be shifting its monetization method to a fairer model.
Pay-to-win elements such as powerful stat equipment that cannot be obtained in-game are being sold via gachapon. Not only are they some of the Best-in-Slot options, but they can also only be obtained through monetization methods.
Such items are not only undermining the enjoyment of farming and crafting, but also widening the gap between content and monetization.
We want to reduce these restrictions for stat equipment so that there is no longer a paywall for these items. We plan to add a route to obtain previously gacha-exclusive gears as a content reward. There are various other ideas to reduce the paywall for the future, so please anticipate it! We believe that this will allow for longevity and sustainability of Mabinogi in the long-term.
We can’t wait to share more information about the plans we have for Mabinogi.
Starting in November and into the winter season, we will also run multiple events where Milletians can obtain even higher-level gear, similar to our recent Summer Festival! The Arcana Ascension event will be an accelerated event experience to unlock an Arcana talent through a questline that starts before the regular tutorial.
In December, we will release our fourth Arcana update, Arcana: Surefire Solutions, bringing forth the Forbidden Alchemist and Arsenal Gunner Arcana Talents.
For those that enjoy fashion, we will run a rental event with over 2,700 items (hats, outfits, gloves, and shoes) to rent and experience. I sincerely encourage you to find a style you enjoy. Especially, as you’ll be able to pick one of each item to keep for yourself, permanently.
I invite you now to remember the lifetimes spent as the Milletian and the memories held. As different forms and changes take shape, the stars' motivation channels the power and strengths of our fundamentals.

Blaanid’s Memento
in particular is one of my favorite chapters to look back upon. For many Milletians, it was their new beginning, and New Rise is an opening to even more adventures together.
Best Wishes for now and the future, Milletian,
~ GM Mewlynne, who is increasingly enamored with the world of Erinn with each eternal beat.
Mabinogi Producer, Amy
& the Mabinogi Team

Hello, Milletians!
I'm Min Kyunghun, the Executive Director of Mabinogi.
Thank you, everyone, for your loving support of Mabinogi. Today, we'd like to share news about the NEW RISE update and the changes coming with it.
[Fully Revamped Combat Experience]
In the updates coming to you this November, the Mabinogi Team has really focused on overcoming the difficulties in character progression inherent to the game, striving to create an environment where Milletians can grow more smoothly and steadily than they do now.
That said, a great deal of Mabinogi's content is connected to OTHER content in some way. Because of that, we felt it wouldn't have the impact we desired if we just set about improving individual parts here and there.
And so, we're here to introduce the "Full Combat Experience Revamp", for which we've restructured the overall character growth path, trimming away parts that aren't strictly necessary in Mabinogi's present state to offer a fundamental improvement in the game experience.
As indicated by the title, we've made significant changes to the game's Combat Growth Progression. These changes can be described by three keywords: "Growth", "Opportunity", and "Resolve".
Growth: Progressing through each step should be more funOur first move was to review Mabinogi's many dungeons and instanced content and select the most essential experiences among them to provide a feeling of naturally scaling progression that's more fun for players. The result is an environment where players can grow steadily through continued effort by acquiring and upgrading equipment whose benefits they can transfer to stronger equipment they might find.
As a part of this process, dungeons that are too difficult to handle without a party have been improved to allow solo players to tackle them on a 'Basic' difficulty. We've also created a new Dungeon Guide interface to help you naturally understand the intended content progression.
Opportunity: Rewarding battles with worthwhile rewards
With the NEW RISE update, we're implementing a new reward enhancement item called "Neartite" to help make the experience of obtaining items distinct from personal character growth. Neartite is a reward buff item similar to Shadow Crystals. If Neartite's buff is active when you open a dungeon reward chest, you can receive special rewards like Broken Magic Essences. We've designed these to be distributed in a set amount per account per week, intended to be used within that week.
With this item, we've created an environment where you can reliably acquire meaningful rewards. If a player continues to grow through this adjusted content progression, they will eventually be able to take on the normal difficulty for "Crom Bás" and "Glenn Bearna." That will open up opportunities to acquire higher value rewards than would be obtainable on the 'Basic' difficulty.
We're also adding a new dungeon intended to maximize growth opportunities: the "Alby Shineseeker Dungeon." With this dungeon, we hope to provide a new experience that Milletians will look forward to playing each day. The Shineseeker Dungeon offers new kinds of enjoyment, such as powerful rewards and a timer that helps players see improvements in their clear times as they continue to grow.
In order for all these changes to be meaningful and impactful, they are being made alongside a revamp in character growth, easing existing Reforging hurdles, and making improvements to the game's hitstun. All of these changes and more are coming to you in this winter's update.
Resolve: Broadening opportunities
For our 'NEW RISE' update, undertaken with both the interest and support of many Milletians, we focused on creating a more defined "growth ladder" for character progression, along with expanding rewards so that everyone can feel the fun and accomplishment of making progress just by playing the game consistently.
However, as stat equipment was largely obtained through gacha boxes, over time that created a higher barrier of entry for new players, and impacted the appeal of dungeon rewards. Overall, we believe it had a negative impact on the early growth experience.
We determined that the way things had become runs counter to the development goals that Mabinogi is striving for, and that we had to improve on this issue before it was too late. As such, we decided to add high-stat gears that have been gacha exclusive before as an in-game content reward.
It is an important step toward realizing the philosophies of step-by-step growth and expansion of rewards that we've striven for with the "NEW RISE" update, the goal of which is to ensure our players feel a greater sense of meaning and achievement in their day-to-day gameplay experience. We're preparing this content to launch this winter, and will share additional details as the update draws closer.
Including the three categories we explained here, you'll be able to find a more detailed breakdown of the NEW RISE update in the Development Notes (coming tomorrow) and the monthly Update Patch Notes.
All of us on the Mabinogi Development Team will continue to do our best to provide a healthy, sustainable environment for Mabinogi where everyone can consistently challenge themselves and feel a sense of accomplishment at their successes.
We'll continue working hard to bring you a healthy, sustainable Mabinogi, and we're sincerely grateful for your interest, as well as for all the love and support you've shown us. We hope you continue to enjoy your adventures every day as we "NEW RISE" to the occasion.
Thank you,
Min Kyunghun
Executive Director of Mabinogi
Mabinogi will be shifting its monetization method to a fairer model. Pay-to-win elements such as powerful stat equipment that cannot be obtained in-game are being sold via gachapon. Not only are they some of the Best-in-Slot options, but they can also only be obtained through monetization methods.Such items are not only undermining the enjoyment of farming and crafting, but also widening the gap between content and monetization.We want to reduce these restrictions for stat equipment so that there is no longer a paywall for these items. We plan to add a route to obtain previously gacha-exclusive gears as a content reward. There are various other ideas to reduce the paywall for the future, so please anticipate it! We believe that this will allow for longevity and sustainability of Mabinogi in the long-term.
《洛奇》即将转向更公平的收费模式调整。 目前仅能通过转蛋系统获得的付费专属强力属性装备,不仅是部分部位的最强装备,且仅能通过付费渠道获取。此类付费专属装备不仅削弱了玩家通过耕耘与锻造获得装备的乐趣,更导致游戏内容与付费机制之间产生割裂。我们将致力于消除属性装备的获取壁垒,确保这些装备不再设有付费门槛。我们计划通过游戏内容奖励的形式,为以往扭蛋专属装备提供新的获取途径。未来还将推行更多降低付费门槛的举措,敬请期待!我们相信这种转变将为《洛奇》带来更长久的生命力与可持续性发展。
台服公告看这里
全文自行展开
大家好.
我是新瑪奇的總監閔庚訓.
衷心感謝一直以來熱愛新瑪奇的各位玩家,
今天想向大家介紹 NEW RISE 更新的消息,以及即將到來的全新變化
【戰鬥體驗全面改版】
新瑪奇團隊透過即將到來的冬季更新,希望能克服遊戲中既有的成長難題,為各位米列希安打造一個比現在更加順暢的成長環境。
然而,由於新瑪奇的許多內容彼此緊密相連,因此僅針對其中一部分進行個別改善,難以帶來足夠明顯的變化。
因此,為了從根本進行改善,我們重新設計了整體的成長動線,並大膽刪除了當前新瑪奇中並非必要的要素,向各位米列希安推出「戰鬥體驗全面改版」。
透過這次的改版,我們對戰鬥成長路線進行了重大調整。
這些變化可以用三個關鍵詞來說明:「成長」、「機會」,以及「決斷」。
「成長」:就算一個人,也能穩步且更快樂地成長
為了提供給大家更愉快地體驗成長動線,我們從新瑪奇中眾多的地下城中精選出最具核心性的幾個。
透過這些地下城,您可以獲得可立即使用的裝備並持續繼承強化,打造出能穩定成長的環境。
在此過程中,對於初期難以單人挑戰的地下城,已透過「簡單」難度調整為能夠單人挑戰的形式,並準備了全新的介面,讓您能清楚掌握成長的流程。
「機會」:有成就感的戰鬥、有價值的獎勵
我們導入名為「涅亞爾」的新型獎勵強化道具,以分離並管理成長與獲得道具的體驗。
「涅亞爾」為與「闇影水晶」類似的獎勵增益道具,在開啟地下城獎勵寶箱時使用可獲得如同「衰變後的魔力精華液」般的特殊獎勵,並以帳號為單位每週發放一定數量,設計為於當週內使用。
藉此我們建立起能在各地下城穩定取得具意義獎勵的環境,並沿著新的成長動線提升至「喀輪巴斯」與「格倫貝爾納」的一般難度時,得以透過有別於「簡單」難度的另類機會取得更高價值的報酬。
另外,將新增一個最大化「成長」之「機會」的「艾菲閃耀的珠子地下城」。
我們期望透過「艾菲閃耀的珠子地下城」,為各位米列希安帶來每日都能期待並投入遊玩的全新體驗。
並將透過可確認隨成長而縮短地下城遊玩時間的計時器或在此地下城可獲得的強力獎勵,提供與眾不同的樂趣。
並且為了讓這些所有變化能夠更具意義地運作,我們也針對成長要素的改編、細工門檻的放寬以及硬直的改善 等部分,努力準備中,期望能於今年冬天一併獻給各位米列希安。
「決斷」:更寬廣的機會
在米列希安們的熱情關注與支持下進行的此次「NEW RISE」更新,以讓所有玩家僅透過持續遊玩也能感受到成長的樂趣與成就為目標,著重於階梯式的成長結構與獎勵擴大。
然而,由於屬性裝備僅能透過轉蛋取得,導致遊戲進入門檻進一步提高,並削弱了地下城獎勵的吸引力,對整體成長體驗產生了負面影響。
我們認為這樣的現象已偏離新瑪奇一貫追求的開發方針,因此判斷這是必須在為時未晚之前加以改善的課題。
因此我們決定將之前只能在轉蛋才獲得的屬性裝備,之後也能在透過遊玩來直接獲得。
此次的變化並非僅是獎勵方式的調整,而是實現「NEW RISE」所追求的階梯式成長與獎勵擴大理念的重要一步,旨在讓玩家們於遊玩過程中能感受到更大的成就感與意義。
相關內容預計將於明年上半年與各位見面,具體事項將在準備完成後盡快告知。
包含先前所說的三項變更內容在內,關於「NEW RISE」更新全體的詳細資訊,將可透過更新方向性指南進一步確認。
我們新瑪奇開發團隊今後也將全力以赴,致力於打造一個讓所有玩家都能持續挑戰並不斷成就自我的,健康且永續的新瑪奇遊戲環境。
今後我們也將不斷努力,讓新瑪奇成為更加健康且永續發展的遊戲。
衷心感謝各位一直以來的關注與支持,期盼透過「NEW RISE」更新,讓各位米列希安每日都能展開愉快的冒險。
謝謝。
成都策划的含金量还在提升!考虑到韩服四王的更新,难道???
国服公告看这里
大家好。
我是《洛奇》总监闵庚勋。
向一直热爱《洛奇》的各位致以诚挚的感谢。
我们将为大家带来更新的消息以及介绍即将到来的变化。
[战斗系统全面革新]
《洛奇》开发团队将在今年冬季的更新中,突破游戏长期存在的成长瓶颈,为米莱西安打造比现在更加流畅的成长环境。
但由于《洛奇》众多内容相互关联的特性,我们发现仅对部分内容进行单独优化难以呈现足够的变化效果。
因此我们以“战斗系统全面革新”为核心,对整体成长路线进行重新设计,大刀阔斧剔除了当前版本中非必要的元素,现在正式向各位米莱西安呈现这项重大革新。
本次革新带来了战斗成长路线的重大变化,这些变化可以用“成长”、“机遇”以及“决断”这三大关键词来诠释。
<<成长>>
:独自,循序渐进,乐趣倍增
首先我们精选了《洛奇》众多地下城中最核心的地下城,让大家能通过这些地下城获取可直接使用的装备并进行继承,在稳定成长的环境中逐步前进。
针对初期单人无法挑战难度较大的组队地下城,我们新增了“简单”难度模式实现单人可通关机制,并准备了全新的界面帮助大家方便查看成长路线。
<<机遇>>
:战有所获,物有所值
我们引入名为“尼亚尔”的新型奖励强化道具将成长与装备获取体验分开管理。
“尼亚尔”是与暗影水晶类似的奖励增益道具,在开启地下城宝箱时使用就可获得包括崩坏的魔力精华在内的特殊奖励。该道具按账号每周定量发放且只能在当周使用。
由此构建了稳定获取各地下城核心奖励的机制,当大家沿着新成长路线达到“科隆巴斯”与“格伦贝尔纳”普通难度时,除“简单”难度之外,还有其他更多额外途径来获取高价值奖励。
另外,作为“成长”与“机遇”的终极体现,即将登场全新地下城“伊比闪耀的珠子地下城”。我们期待通过伊比闪耀的珠子地下城为米莱西安带来全新游戏体验。玩家们可通过实时计时器见证随着成长带来的地下城通关时间缩短,以及该地下城中获取的丰厚奖励来享受别样乐趣。
并且为了让所有变化更具意义,我们同时进行了成长要素改版、鉴定门槛降低、改善僵直等优化,希望这些内容能给大家带来更优质的游戏体验。
<<决断>>
:更广阔的机遇
在各位米莱西安的热情关注与支持下,本次更新着重于阶梯式成长结构和奖励扩展,让每位玩家只需持续游玩就能体验成长乐趣与成就感。
但我们认为一直以来由于属性装备只可以通过手帕礼包获取,因此地下城奖励的吸引力受到影响,对整个成长体验产生了负面效应。我们认为这种现象与《洛奇》一贯秉持的开发理念相悖,必须进行改善并尽早解决。
因此我们决定原本仅能通过手帕获得的属性装备,将优化为可通过游戏内玩法直接获取。
本次变化绝非简单的奖励方式调整。这是迈向所倡导的阶梯式成长与奖励扩展理念的重要一步,旨在让各位玩家在游戏过程中获得更强烈的成就感与意义感。
该内容预计将于明年上半年与各位见面,具体内容将在准备就绪后第一时间告知大家。
包括前述三大变化内容在内,关于版本更新的整体详情,可通过后续公告了解更详尽的信息。
我们《洛奇》开发团队今后也将竭尽全力,为打造一个能让所有人持续挑战、不断收获成就的健康且可持续发展的《洛奇》游戏环境而不懈努力。
衷心感谢大家一直以来的关注与厚爱,希望通过更新,能让各位米莱西安继续享受冒险的乐趣。
谢谢。